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Session 4 and 5, Septon Garrick solo | A Song of Ice and Fire
Just before the service in the main
Rocksport Sept the visiting Kinnemeve Septa, Tanda Stone, takes you
to one side and asks you how much you know about the Kinnemeve family
and their cousins the Kinnemorne. When you answer that you are the
Kinnemorne Septon she smiles knowingly. She then asks if you would
accompany her to Castle Lance, the Kinnemeve castle after the service
as she does not like to see families divided.
You accompany her in the service and
then back to the Kinnemeve lands after the service. Kinnemeve lands
are twice the size of the Rocsly lands, a mixture of light woods and
rolling grasslands, littered with small farming hamlets a mixture of
arable and grazing land. The Rocsly soldiers that Gwint reported on
the Borders are not there but as you get to Castle Lance you find out
why, they are now waiting outside the castle gates.
You check the Septa's reaction which is
her reaction is surprise and stifled anger. As you feel that she is
not setting you up so you greet the guards and ask if there is danger
and ask where their commander is. The guards say there is no danger
(with a muttered 'yet' and a laugh from somewhere in the midst of the
Rocsly guardsmen). Their commander is a short but powerful looking
man who introduces himself as Ser Jellicoe Flagg. He assures you
there is no trouble he is just acting on the orders of his lord and
'their' (said with much disdain and a pointed thumb over his shoulder
to the Castle) Liege Lord. You ask Ser Jellicoe if we can bless his
men as they missed service telling him that his lord has allowed me
permission to minister to his people. He says that he recognises you
from your audience with Lord Hal and is happy to let you bless his
troops, but reminds them no talking in the ranks, and then let you
and Septa Tanda through into the
castle.
You bless the soldiers at their posts,
counting about 75-100 men, mostly trained infantry with some
guardsmen to bulk out the ranks who've never done more than the
occasional drill before. It is difficult to gauge their feelings but
you think a mix of apprehension, confusion and keen anticipation.
There are no siege or engineers here so it's difficult to see how
they could take the castle if it was actively defended however there
are enough men here to subdue a green garrison if they got an
opening. Throughout your blessings you do not give any indication
that they are doing anything wrong. whilst blessing the Rocsly
soldiers you prepare a sermon on the Warrior giving strength to those
defending their homes and the Mother turning her back on those who
are greedy and take stuff earned by others. After the blessing you
try and get any more information out of Ser Jellicoe but he is not
being talkative.
You drive your wagon past the Rocsly
soldiers with Septa Tanya sitting beside you and into the Castle.
Like Rocsly's it is small, a hexagonal wall with Drum towers
surrounding a Double Tower as the keep with a small Sept embedded in
one of the walls. The Septa is greeted warmly by the soldiers wearing
the emblem of a mounted knight rampant on a green field with a
counter-ermine per chevron. Some of the soldiers obviously feared she
would be prevented from returning to the castle. The Septa makes here
excuses and leaves, saying that she has to prepare for the service
here for the soldiers and the waiting smallfolk, but invites you to
wander round until it is time for you to come and assist her. She
doesn't stop to do any introductions herself but you get the feeling
that the Septa wants to get the service done as soon as possible in
case there's trouble.
As you cross the small courtyard you
see soldiers streaming out of the Sept and onto the walls and can
feel the atmosphere change. Gone is the nervous energy of the
garrison soldiers to be replaced with the wary and watchful readiness
of veteran soldiers. You are stopped at the gate and challenged to
state your name and purpose. You announce yourself as Septon Garrick
Webber, Septon to Lord Urquart Kinnemorne and ask to see Lord
Kinnemeve. You are quickly escorted into the Great Hall. It is
slightly larger than the Rocsly's but more threadbare lacking both
the badges of honour of an old house and the touches of luxury of a
rich house. In the far corner of the Hall a well dressed,
healthy-looking, young boy in house colours is running around
sturdily a wooden sword in one hand. Standing watch over the boy is
a veteran of many battles in house colours and armour his one hand
resting on the pommel of his sword.
You wait looking out of the windows at
the Kinnemeve and Rocsly forces. A quick reckoning and you think
they are evenly matched in terms of numbers though the
professionalism of the men inside the keep is not matched by anything
on the Rocsly side. The men on the outer walls however look very
green and nervous. A few moments later you are joined by a man of
about your age with close cropped white hair and a long moustache,
resplendent in plate armour and Kinnemeve house colours. He
introduces himself as Ser Robert Shekyl, captain of Lord Stirling
Kinnemeve's personal guard (and 'uncle Robby') and friend to the Late
Lord Gostt. He says how pleased he is to see someone on behalf of
the old family here in Castle Lance and asks if Lord Urquart himself
is nearby as his Master-at-Arms Cadfael turned up earlier today to
give them just enough warning that Rocsly's soldiers were marching
towards them.
When you regretfully have to tell him
that Lord Urquart has not made the journey but Master Tyrion has he
looks pleased enough that the 'old house's' heir is in Rocksport
defending the house against Lord Rocsly. Ser Robert says that since
their Maester disappeared he has been acting as head of the house but
he has to remain with Lord Stirling and so is effectively tied to the
castle unable to protest to Lord Hal about the behaviour of his
guardsmen towards the Kinnemeve smallfolk or of his soldiers
trespassing on Kinnemeve lands. He then tells you what has been
happening to House Kinnemeve recently and then gives you two Gold
Galleons and four tiny sealed parcels, two with green wax and two
with red. Ser Robert asks you to get them to a Maester as soon as
possible, the red ones are for King's Landing and the green ones are
for Highgarden he explains. They contain letters telling the King
and Lord Martell that they are under an unprovoked attack by
their Liege Lord and asking for aid in
the name of justice, which may be preempting things slightly. If the
attack doesn't come he asks you to destroy the letters.
You ask Ser Robert about smuggling and
he chuckles saying that with two small houses, one antagonistic to
the other and the other figuring out how to survive, upholding the
King's Law has been difficult for both of them especially through a
civil war. When house Kinnemeve catches smugglers the get the King's
justice but that is very rare. You mention the idea that Rocsly may
be smuggling to boost his income below the line and ask if he has any
info to back that up. Ser Robert replies that he has got no evidence
at all to back that up but it wouldn't surprise him in the slightest.
Rocsly has been spending money training up his Garrison and Personal
Guard and re-equipping a naval force so the money has to come from
somewhere. Rocsly and Kinnemeve share the market income which doesn't
leave a lot spare for the Kinnemeve's after keeping the current level
of forces.
You ask whether Ser Robert wants to get
rid of the soldiers outside and what the punishment would be for
trespass. He replies that as Lord Rocsly is the Kinnemeve Liege Lord
it is possibly not much of a trespass depending on the circumstances.
The punishment for an unwarranted entry or crossing of the Kinnemeve
lands would be a telling off from Lord Tyrellwith a commensurate loss
of standing and possible payment for damage. If he attacks Castle
Lance though the punishment could be Death or Taking the Black if he
fails. Ser Robert tells you he is confident that he can hold the
Keep at least and possibly the whole castle for a long time. You get
the feeling that he doesn't want Rocsly's men cleared as he is
itching for a fight. If Rocsly attacked then his enmity is out in
the open and Ser Robert can appeal in Lord Stirling's name for
justice.
As your conversation winds to a close,
shouting starts from outside the castle walls. Ser Robert leaves in
haste, calling almost happily for his shield, saying that he is
needed elsewhere and reminding you of the packages. He orders a
couple of the personal guard to escort you to the Sept to assist
their Septa in the Seventhday service. As you cross the courtyard,
sheltering under the shields raised by the two guardsmen you here the
whistle of arrows flying and a shout from Ser Rocsly himself that
those were warning shots, and that the next volley would not be if
those in Castle Lance continued to defy their Liege Lord. You see
Ser Robert climb up to the castle gates shouting that Rocsly shall
never have him.
In the Sept the tension and even fear
is rife. There are many empty pews where the guardsmen have returned
to duty and where the smallfolk have been too scared by the Rocsly
soldiers to come into the castle to the Sept. You deliver your
dedication to the Father and the Mother and then Septa Tanya delivers
a brief sermon on the importance of family and the divine right of
Kings to rule you hear the slam of great gates being forced open and
the rushing of many armoured feet and shouts of soldiers.
A few moments later as Septa Tanya is
just finishing her portion of the blessings Lord Rocsly, in blood
splattered armour with his sword at his side, walks into the Sept
along with several of his personal guard his face thunderous. He
walks up to the Septa, ignoring the smallfolk still waiting and
demands to be blessed as he has done the work of the Seven this day
in reunifying a divided and fractious land. She looks pointedly at
the blood on his tabard and gauntlets then refuses to bless him in
this house of the Seven or indeed any of them. With a gesture he
orders her seized, he then turns to you asking the same question.
You give Lord Rocsly the blessing, then take him aside and tell him
that you have been told that Kinnemeve mercenaries are to attack his
town. The defence of the keep was meant to keep his troops occupied
while his town was razed. He does not seem terribly convinced that
this is a real possibility but thanks you for the warning
and offers you a place in his
household.
After the blessing you go out into the
Courtyard to see a squad of Rocsly men holding five times their
number of the Kinnemeve garrison prisoner whilst a pile of bodies and
the moaning of the injured shows that Rocsly's troops had to fight
their way in. The Rocsly banner, an argent sun rayonne above an
orange field with a red chevron, flies above the castle gates but,
looking up, the Kinnemeve knight rampant banner still flies above the
keep. As if to answer your unspoken question you hear the twang of
crossbow bolts and three of the men guarding the defeated soldiers
collapse, sprouting quarrels. Now you know why Lord Hal looked
furious instead of triumphant.
Several of the captured soldiers take
the opportunity of the guards deaths or injuries to run to the gates
of the keep and several more run towards the castle gates. Those
running for the keep just about make it to the base of the steps
before they are spotted. A quick sally by both sides and a clash of
arms later and four of them make it inside with three dead as well as
one of the Kinnemeve soldiers from inside. Rocsly loses three with
several more injured. The Kinnemeve soldiers that ran for the castle
gates are filled full of arrows passing under the murder holes.
Only half consciously you find yourself
gravitating towards the sounds of the injured. You see a roughly
equal number of Rocsly and Kinnemeve wounded though the dead are
predominantly Kinnemeve. You treat the wounded for the rest of the
day trying to minimise the number of Rocsly soldiers in the field by
over exaggerating the injuries of the walking wounded slightly.
During your conversations with the wounded you are able to pick up
from the snatches of conversation what happened.
Ser Robert had left you and was on his
way back to the gatehouse when Lord Hal appeared and ordered the
Kinnemeve children handed over for fostering and the gates to be
opened. Someone's nerve broke amongst the Kinnemeve garrison, unless
it was treachery, and they opened the gates allowing the Rocsly
troops to surge in. Only a sally from the tower right into the flood
of charging Rocsly men and a the sacrifice of a good third of the
doomed garrison allowed him and a few others to escape to the tower
to be with Lord Stirling, though half the Kinnemeve men fighting died
or were injured saving him.
You spend the night with you injured
charges with most of those who were in the gravest danger living
through the night. The following morning you are preparing to take
your leave from Lord Rocsly when you hear the sentence that he has
passed on those still in Castle Lance, with the exception of the two
children are all to be put to the sword unless they surrender. Septa
Tanya, for publicly defying her Liege Lord, is to be publicly whipped
out in three days time and all the men of Ser Robert's company that
Rocsly's troops have captured are to be offered the chance to swear
fealty to Lord Hal Rocsly. Those that do will either swell the ranks
of his soldiers or be dismissed, any that do not swear fealty will be
hung for treasonously disobeying their Liege Lord. You drive your
cart back to Rocksport in the company of Lord Rocsly, Ser Jellicoe,
the Rocsly injured and the Kinnemeve injured and prisoners.
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