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Earthdawn (1 viewing) 1 Guest
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TOPIC: Earthdawn
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Cobra
D10 Boarder
Posts: 146
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Re:Earthdawn - new party 7 Months, 1 Week ago
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Welcome to the start of a new week.
Things will be as usual on Thursday, i will be there artound the normal time (6ish).
Geoff will not be with us this week as he has an interview on the Friday (Good Luck  ) which will leave us with 3 players again, which is a little short of the numbers we would prefer playing. Does anyone know anyone who would like to game on Thursday, or do you want me to troll around for another player?
In the off chance we get everyone turning up to play this would leave us with a group of 6 players, but this is probably a rare occurance based on what we know has happened, and I would feel comfortable running a group that size anyway.
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Cobra
D10 Boarder
Posts: 146
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Re:Earthdawn - new party 7 Months, 1 Week ago
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Guys it was a good session last night, a bit different from the brawlfest that was the week before.
I have figured out how to use the Game Journal functions and have posted all of the exploits in there, including a round-up of last nights session.
The link is below
londonroleplayingclub.co.uk/index.php/Table/Earthdawn-3rd-Ed-Jerris-Wheel/
From this point I will post all game journals in the associated directory and will reference them on this thread when they go up. We will still use this thread for organisational stuff, what time we are there, questions, wanting to get clarifiactions or approvals to improvement.etc etc
And see you guys next week.
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Re:Earthdawn - new party 7 Months, 1 Week ago
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I'll be there by six unless my day takes an unexpected turn for the worse (I'm not expecting it to).
I'll need time to procrastinate over legend point spend, however, and of course to drop pizza all down myself, so sure we can wait for the Fists of Fire Negotiator to arrive
Cheers,
Rich
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Re:Earthdawn - new party 7 Months, 1 Week ago
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Than you might have to wait until the normal time. Anyway I won't be later than normally. 
I will do my best. 
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Cobra
D10 Boarder
Posts: 146
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Re:Earthdawn - new party 7 Months, 1 Week ago
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We will see,
We are about to go through some social interaction and your character may be vital to the negotiations.
This is your big chance to shine!
I will see how the rest of the crowd comes in tonight
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Re:Earthdawn - new party 7 Months, 1 Week ago
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Hi,
I try to be early, but I can't promise anything. I am quite busy at the moment and have to follow some promissing tracks for future plans. If you are all there at six and burning to play, just start without me if you can't wait. I should be there at least at 7pm.
CU
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Cobra
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Posts: 146
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Re:Earthdawn - new party 7 Months, 1 Week ago
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I will be in tonight about 6pm, so is everyone is in early we can kick off as soon as possible.
Look for me downstairs first, i will ask when we get there if the upstairs section is open and go up if it is.
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Cobra
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Posts: 146
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Re:Earthdawn - new party 7 Months, 2 Weeks ago
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Remember they were Theran slavers, they would have duffed you guys, tied you up and you would have spent the rest of your lives chained to a bench!
Then you would have made up new characters
But it worked out alright in the end, you should get home, unless you stuff it up with the trolls!
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Re:Earthdawn - new party 7 Months, 2 Weeks ago
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Thanks for last night Chris.
I think there were a few learning points from the session, thought I'd get them down while it's still fresh.
1) boarding Theran airships isn't a great idea, even if they're little ones
2) Chris has spent too much time prepping to let us all wipe ourselves out in peripheral activities
3) Si's character is average
4) Geoff's character can dish it out, but he sure can't take it. Did anyone wake him up by the way?
5) Geoff shouldn't be allowed to name his own characters. That why we renamed him
It'll be good to get back on terra firma next week 
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Cobra
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Posts: 146
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Re:Earthdawn - new party 7 Months, 2 Weeks ago
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Last Session Update
Sailing Away
This story starts with our brave heroes clinging to the side of a Theran Airship that was quickly gaining altitude.
The airship, captained by the son of a Theran Councillor was in a state of array after some of the ground forces were confronted earlier by our heroes. Much to their chagrin the party of heroes swarmed over the railing to have a second go at them in a small time period.
The ship had a number of individuals toward the front of the airship in silks and well made garments, while towards the sides and the backs you had a mix of elves, humans and dwarfs, dressed in non descript clothes and utilitarian armour. The airship was dominated by a large set of metal grates in the centre rear portion of the vessel that allowed access to the rowing benches, pulley slaves and general slave holding pens. The top of deck featured a front and rear catapult, and officer’s cabin with the steering controls on top and a boom system rigged up with nets like fishing trawlers. The crew were surprised by the intrusion, but managed to react afterwards and seriously threaten our heroes, who all finished in some state of disarray.
Grey started of the swarming ruck by leaping down and hoisting a guy towards the railing. The slaver managed to land hard on the stone railing before slumping overboard. Grey cast Wood skin on himself to prepare for a large battle, only to have it dispelled by a mage standing on the steering deck. Grey then managed to battle two slavers who had stepped up to subdue him, using Air Dances and Swift Kicks to bring them low. He then was hard pressed by a group of slavers who managed poke him a few times with a spear and to hook him in a net. He was rescued by Arahan’s timely intervention and managed to leap up and dispatch another slaver before being netted again. Whilst netted he was dragged towards the slave pens, where they obviously wanted to keep him locked down. Using his knife Grey sliced through the ties that bound and grabbing two slavers dropped to the slave deck below, where he was greeted with the sight of slaves going berserk after they had been freed, and the slavers were battered. He then, knowing a Troll Crystal Raider Drakkar was swarming towards the ship, encouraged the slaves not to run upstairs as it would end in unnecessary casualties on the slave’s side.
Bod the Windling flew into the hold of the ship seeing the pitiful slaves chained to the rowing benches and the fierce Trolls in the pulley cage. Using his nouse started freeing the Troll slaves employed to work the pulleys. With the inventive use of his dagger and the Trolls prodigious strength they soon freed all four of the slaves, who then ripped out the cage door and started to free the other slaves on the deck. Bod then flew back on deck and started to become a nuisance, casting Blazing Fists of Rage and attacking both the captain of the vessel and finishing off the mage that had been previously downed by Siegfried by pulping his head (in deference of another Windling that enjoyed harming defenceless bodies). Bod was also nigh on untouchable, with his high agility, and combination of Displace Image ensuring he went unscored by the captain sword. He grabbed the wheel but was overcome by psychic feedback from the vessel, and became a little dazed until the Troll vessel crashed into the side of the Theran one, sending him crashing to the ground.
Arahan managed to clamber over the deck before finding himself in hand to hand combat with one of the mates on the airship. He battled well and in a few rounds brought low the Air Sailor who repeatedly tried to whip him into shape, with a combination of his forged broadsword and Swift Kicks. His timely intervention into Grey’s first netting, by stepping up and slicing him out of the net kept Grey in the battle, and then he turned to face the wall of Theran slavers approaching him with spears and nets at the ready. Arahan flailed with his trusty blade and scored a few hits, whilst taking a few spear thrusts. Unfortunately he swung a little too wildly and the blade slipped from his slippery palm clattering through the steel grate to the slave deck below. As he lamented the loss of his blade the Theran’s took advantage of this and wrapped him tightly in a net, and proceeded to drag him to the slave deck grate, lift it and drop him in, even though he tried constantly to cut himself out with a dagger. Below deck he was able to free himself from the cursed net, and as he stood up to locate his blade he saw an Ork slave holding his beloved in his hands. He tried to Haggle with the Ork to gain possession back but ended up just enraging him to attack, but the Ork must have suffered the same kind of slippery handedness that afflicted Arahan causing the blade to fall back at Arahan’s feet. After he had regained his prize and stored it he was knocked over due to the impact of the Troll airship. He kept his cool advising others not to go above deck until things were settled.
Siegfried inelegantly clambered over the rail, pulling out his trusty bow. A target became obviously immediately after witnessing an obvious threat in a mage that had been casting spells at Grey. Siegfried’s arrow flew true and he scored a telling blow on the mage sending him sprawling to the ground. He then engaged in a little back and forth arrow battle with another archer at the other end of the airship, who was peppering his team with crossbow bolts. He took a few arrows and managed to hit his target on a number of occasions. In this time the mage had got up, applied a poultice, cast a spell of range finding before getting out a holy hand grenade of sleep he intended on lobbing on Arahan. Siegfried intervened and his arrow wounded the mage for a second time, with the mage releasing the bauble and it went off at the feet of a well dressed Dwarf Warrior, who was knocked out by the vapours. As the threat of the archer was subdued by the mists flying out of the strange device the mage had used Geoff turned his attention to one of the slavers approaching him with a spear. As Siegfried’s bowstring had snapped on his last shot he turned to his hand axe to rectify the solution, but even after scoring a few hits the slavers final thrust sent him reeling into unconsciousness.
The battle had raged across the deck, the opposing archer causing some issues, the mage unable to support magically due to a few well placed arrow shots, the air sailors making nuisances of themselves and the Theran slavers causing most of the issues.
The Troll Crystal Raider airship crashes into the side of the Theran slavers vessel, even after the Captain attempted to manoeuvre out of the way. The Trolls are over rails and on the deck lightning fast, but the Captain and the rest of the surviving crew surrender as soon as they have a chance. Bod the Windling flies down from his perch and declares that the ship was conquered by him and his team, and that his followers and the slaves are under his protection, but the Troll Raider Captain declares under law the vessel and the slaves are his, and he will also take the prisoners.
Grey and Arahan come up from below deck and Grey engages the Captain to haggle for the possession of the Theran Captain.
Next Week – Extreme Negotiations
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Cobra
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Posts: 146
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Re:Earthdawn - new party 7 Months, 2 Weeks ago
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I should be in the pub around 6pm tonight for anyone that wants to come in early. We should be fine to start as soon as everyone is in and hopefully the upstairs space will be free.
Chris
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Re:Earthdawn - new party 7 Months, 3 Weeks ago
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Thanks Chris, good to get rolling again  Sridat, good to see you - I now understand your self-imposed alcohol limit most other weeks  Well, amongst all the socialising we managed to get the characters rolled (I think Geoff's archer is called Siegfried) and start the game which I reckon is not bad going. Thoroughly enjoying it so far!
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Cobra
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Posts: 146
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Re:Earthdawn - new party 7 Months, 3 Weeks ago
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Hey guys great start last night, it looked like we all had fun and it was good to see everyone so bright eyed for the start of a new campaign (well nearly bright eyed). Judith said it looked like we all had fun!
Thanks Sridat for coming by, it was good to see you before you have to go back to NZ. I hope your move goes pretty smoothly
As I am waiting to set up a game journal I will post a small summary of our session here.
The Empire Strikes Back
You were sitting having a quiet beer surveying the city of Jerris, where you seemed to have found yourself for one reason or another. You are looking out over the merchants square, a prime place for commerce and the transport of all manner of goods.
The sun is hazy through the ash smog as you look up and see a large, triangular, flying castle move through your vision. It takes up position near the airship docks and then proceeds to rain all manner of things down on the city, including arrows, ballistae bolts, rocks and liquid fire with large burning humanoid shapes in it! The ship is flanked by smaller swifter airships of triangular shape, which seem to start zipping around themselves, firing weapons and swooping frequently.
The patrons in the bar start to panic, and a man shouts out that it’s the Theran’s coming to enslave everyone, causing everyone except yourself, and few other patrons, to start blindly running for the city gates.
Grey slowly finishes his beer and start to stride off towards one of the nearby smaller vessels, and as he seems like he knows what he is doing the others in the bar, Bod the Illusionist, Arahan the Weaponsmith and Siegfried the Archer follow after him. The Archer engages in conversation and they start to agree on a plan of attacking one of the smaller airships, known as Vedettes.
As you make it into the open area, both Arahan and Grey realise that they Therans were taking advantage of the confusion and panic to swoop outside the walls near the gates, trapping the fleeing citizens as they come through the chokepoint of the gates. They set off looking to engage the Therans and drive them off.
Bod the Windling uses a magical ability to boost his voice to the volume of a bellow, where he starts to instruct the people fleeing that they are going the wrong way, and that danger lies on the opposite sides of the gates. This works spectacularly as many of the citizens turn back away from the gates, unfortunately it makes it harder for the 3 others to break through the crowd to the other side.
As the sound of people screaming and the thump of clubs reached Arahan, Siegfried and Grey they charged into the mosh pit to break through. As Grey is of a greater size and strength he managed to break through first while Arahan and Siegfried received a little light stomping. Grey started to attack one nearby fighter wielding a net. Grey lashed out and scored a quick hit before performing an Air Dance to boost his speed and land two telling blows on the Theran, knocking him out.
At this time Arahan and Siegfried had broken through and were looking to engage. Arahan had turned to his shortbow, and was pinning his opponent back with well placed shots, some of them wounding in a way that would cause the injured to drop to the ground.
Siegfried whipped out his Hand Axe and started cutting at will, severely wounding his opponent. Then following up with a broad sweep to knock him out, after taking a glancing blow from him.
Grey tries to leap up to the airship, sitting low just above the ground and behind the wall of slavers, but failed miserably only managing to land with another combatant right in front of him. The Theran swirls the net and misses badly, leaving himself open from two wounding blows from Grey, followed by a Swift Kick to send him reeling into unconsciousness.
The Therans do not like aggression shown by the party and look to flee back to the airship and retreat. Bod the Windling flies down from the wall speaking in the tongues of magick, and casts a spell of image displacement on Grey. The heroes look across at each other, give a slight nod and press their advantage charging the airship.
As the airship starts to take off, rapidly gaining height Grey performs a Great Leap, landing on the railing. Looking down he can see the surprised faces of the Theran Slavers, and see the slaves powering the ship shackled up under the deck. Arahan and Siegfried both charge and leap as well, clinging perilously to the railing while the Windling relies on his own methods of locomotion and uses his wings to fly after the ship.
To Be Continued
Next Episode – Sailing Away, can our heroes get out of this mess, will anyone of them make it without sustaining broken bones?
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Last Edit: 2010/01/21 13:31 By Cobra.
Reason: Adding Geoffs character name
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Re:Earthdawn - new party 7 Months, 3 Weeks ago
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Lol, marvellous introductory story Doc, I love it. Nice device use, particularly the way real life has a habit of rudely interjecting itself into your character's perception of the world  Well written.
I'll be there from around six-ish, shaking off the remnants of man flu, vaguaries of public transport and the extremely extreme weather to roll some bones.
Hopefully this awful time of year will guarantee us a few nights in the function room!
Cheers!
Rich
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Re:Earthdawn - new party 7 Months, 3 Weeks ago
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Your freshly printed version of my character sheet is ready to handed over.
See you all later at around six
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