Capsule Review by Tommy Brownell (4/5): Some minor failings bring the book down just a hair, but this is by and large an amazing supplement that really sets the bar for future Demon Codices.
Capsule Review by Shelby "D.J." Babb (4/4): Hellcats & Hockeysticks is a fun and funny little game about ruthless English school girls with no respect for authority, be it the school's headmistress, the laws of society, or the laws of nature.
Capsule Review by Tommy Brownell (4/5): API Canada is filled with cool stuff, none of which is directly tied into the core book, thus making the API World seem even bigger and more active. Hopefully this is only setting the stage for more awesome Region books.
Capsule Review by Tommy Brownell (4/5): Clearly written, doesn't beat you over the head with the humor and never takes itself too seriously. I heartily approve.
Playtest Review by Matthew McFarland (2/4): Blowback is a game about playing a burned spy, and dealing with the consequences of that life. It's an awesome game, but would benefit from some important aspects being more clearly spelled out.
Capsule Review by Steven Lindsey (4/5): Hellfrost Bestiary is the second in a series of books by Triple Ace Games for the Hellfrost setting. Hellfrost is a fantasy setting for the Savage Worlds rules. I find that Hellfrost emulates the Dungeons and Dragons style of setting well, and was much needed for Savage Worlds.
Capsule Review by Steven Lindsey (4/5): Hellfrost Gazetteer is the third in a series of books by Triple Ace Games for the Hellfrost setting. Hellfrost is a fantasy setting for the Savage Worlds rules. I find that Hellfrost emulates the Dungeons and Dragons style of setting well, and was much needed for Savage Worlds.
Capsule Review by Megan (4/5): This is a setting in which the exquisitely balanced combat-oriented D&D 4e ruleset is blended and meshed with tools to facilitate role-playing to the full by evoking all the things that make Dark Sun a very special place to visit.
Capsule Review by Ronald Lago (4/4): If you like super-hero roleplaying in the DC Universe or simply want the latest edition of Mutants & Masterminds, then check out this review!
Capsule Review by Jeff Huston (4/4): The game engine does a marvelous job of providing amazing flexibility to the player, while keeping the relative power of character types balanced. The engine itself is MARVELOUSLY flexible, though the rules as provided are tailored to a specific setting.
Capsule Review by Shelby "D.J." Babb (4/4): I wont say its my favorite supers system or that its for everyone, but for those looking for a light system that adds some FATE-style elements to player interactivity with the game ICONS has a lot to offer.
Capsule Review by It that must not be named (4/4): Sunward is the newest major release for eclipse phase, and is exactly what it promises to be: A fairly comprehensive overview of the inner solar system in the EP setting.
Capsule Review by Sebastian Hickey (4/5): A Taste for Murder offers an innovative, exciting solution to tabletop mystery. There's no GM required, it's easy to learn, and there's no prep before play. Pick-up fun!
Capsule Review by Shane O'Connor (4/5): Skill Encounters: Non-combat Challenges introduces skill encounters - a series of linked, interrelated skill checks made to accomplish a broader goal - to the Pathfinder RPG, and does an excellent job of it.
Capsule Review by James Gillen (5/4): What if D&D was set in fantasy Japan instead of fantasy Europe? Well, for one thing, it wouldn't be much like D&D.
Playtest Review by Zachary Houghton (4/5): Shadow, Sword, & Spell manages to pull of the coup of not only being supremely affordable, but being easy to learn, fast to run, and surprisingly customizable. A truly excellent Sword & Sorcery option.