Playtest Review by Shannon Appelcline (4/4): A fun science-fiction game of exploration and resource-management, built on solid Euro-mechanics, but featuring some luck as well.
Playtest Review by Eric B Vogel (5/4): Jaipur is a short, simple 2-player hand-management card game. It is great-looking, and the gameplay presents some enjoyable and interesting choices without being bogged down by difficult evaluation tasks.
Playtest Review by Christopher W. Richeson (4/4): A collection of six cardboard pages with punchout parts to build your own 3D interior adventure locations, Harrowing Halls is a fun addition to any game.
Capsule Review by Sean Carroll (4/5): The modern-day successor to the seminal RuneQuest is also one of the coolest, most flexible multigenre games out there. Robin Laws rules are simple, elegant, and powerful, and his writing is a pleasure to read.
Capsule Review by Steven Lindsey (3/5): So far the best supplement for Battlelords I have reviewed. It is crammed full of setting details, adventure ideas, and new races.
Playtest Review by Jonathan Hicks (3/4): It is one of those books that you really need if you intend to adventure using the Dragon Warriors rulebook as there are a plethora of creatures in these pages, some you may recognise and others you definitely wont, to keep your average player character fighting in original encounters for a long, long time.
Capsule Review by Christopher W. Richeson (3/3): An excellent resource for historical roleplaying during the Civil War, This Favored Land offers useful support but fails to ultimately engage its own concept.
Playtest Review by Jonathan Hicks (5/5): If one man can showcase the characters of all three Lord of the Rings films in just over an hour, then a GM can certainly represent several major NPCs in a campaign.
Playtest Review by Robin Ashe (5/4): The Monstrous Manual is an encyclopedia of monsters, not quite like a multi-volume encyclopedia, but it still has a wide breadth of monsters, creatures and adversaries to populate your campaign world, and is still, over a decade later, one of the better products of its kind.
Capsule Review by It that must not be named (5/5): Eclipse Phase is a bold new experiment in game economics and marketing, in addition to being a great RPG for fans of transhumanism and fairly hard SF.
Capsule Review by It that must not be named. (5/5): The Eclipse Phase GM pack is an all around excellent product for EP, combining a well done, large GM screen with a well done, even larger introductory adventure.
Playtest Review by Mac Dara Mac Donnacha (4/2): The first adventure supplement for Dark Heresy, containing three scenarios. While each adventure had potential, each feels like it was crammed into insufficient space.
Capsule Review by Shannon Appelcline (4/3): Though The Complete Hammer's Slammers Volume 1 doesn't provide a very deep look at the Slammerverse, it does offer great adventure ideas for use with Mercenary-based Traveller games.
Capsule Review by Christopher W. Richeson (4/4): With a broad variety of antagonists and good writing throughout, Wolfsbane does a great job of supporting any Storyteller who wants to add a few new adversaries to their game.