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RPG News from around the Web
  • Player's Handbook 3 11 Mar 2010 | 12:00 am Wizards.com - Dungeons & Dragons

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  • A Force to be Reckoned With 10 Mar 2010 | 3:37 pm Fantasy Flight Games

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  • A Purposeful Mind 10 Mar 2010 | 12:54 pm Fantasy Flight Games

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  • Apply Today 10 Mar 2010 | 10:04 am Fantasy Flight Games

    Fantasy Flight Games is now hiring

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  • Free Darkness to celebrate Read an E-Book Week 10 Mar 2010 | 3:08 am OgreCave

    Apparently, it’s Read an E-Book Week – certainly a trendy event, what with all the Kindles, Kindle-likes, and upcoming iPads pushing the book market that direction. In order to celebrate and promote the medium, DriveThruRPG and White Wolf Publishing have a free electronic offering for gamers. Those who stop by DriveThruRPG.com before the end of [...]

  • Wizards 10 Mar 2010 | 12:00 am Wizards.com - Dungeons & Dragons

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  • The Deadline Approaches 9 Mar 2010 | 4:42 pm Fantasy Flight Games

    Apply to host a Regional Tournament for your favorite LCG by March 22nd!

    Don't forget! LCG™ Regional season is about to begin, and you have a chance to organize your area's Regional Championship for Warhammer: Invasion The Card Game,

  • We've Sold Out! 9 Mar 2010 | 2:05 pm Green Ronin Publishing

    No, no ... in a good way! We have sold out of the first print run of Set 1 of the Dragon Age RPG! The shelves at Green Ronin's warehouse are empty. Rest assured that we'll fill them up again as soon as possible, but right now the only copies of the boxed set are those already out on the shelves of your friendly local retailers. So if you have been thinking about picking up Dragon Age, you might want to act now before those remaining copies are gone!

  • Stumbling Through Mirror's Edge 9 Mar 2010 | 1:37 pm The Escapist : Featured Articles

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  • Fighting Styles of the Valenar 9 Mar 2010 | 12:00 am Wizards.com - Dungeons & Dragons

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  • Scarce magic, plentiful reviews 9 Mar 2010 | 12:00 am RPGnet News & Updates

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  • [Dark Heresy] Tattered Fates eBook! 8 Mar 2010 | 7:55 am RPGNews.com

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    The affairs of the notorious Rogue Trader Erasmus Haarlock takes form, setting the stage for the fate of the Calixis Sector. First in a definitive trilogy of epic adventures, Haarlock's Legacy is designed for all levels of play. A copy of the Dark Heresy Core Rulebook is necessary to use this supplement.

    Tattered Fates is available at RPGNow.com.

  • Contested Ground Studios Pricing Changes 8 Mar 2010 | 2:23 am RPGNews.com

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  • Everyone loves a mystery 8 Mar 2010 | 12:00 am RPGnet News & Updates

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  • Ogres tweet and have Faces 5 Mar 2010 | 11:13 pm OgreCave

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  • Free RPG Day News 5 Mar 2010 | 1:40 am RPGNews.com

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  • The Thimble casts fireball at Park Place 5 Mar 2010 | 12:00 am RPGnet News & Updates

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  • Considerable criteria to consider 4 Mar 2010 | 12:00 am RPGnet News & Updates

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  • Pre-Order Silver Age, Get the PDF for Free! 3 Mar 2010 | 6:18 pm Green Ronin Publishing

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  • Ever vigilant for great products 3 Mar 2010 | 12:00 am RPGnet News & Updates

    A pair of new reviews hold down the fort for us today. If you'd like to contribute your thoughts - on products new or old - write up a review and send it our way.

  • The Solar Deliberative: Exalted Comics are Fun 2 Mar 2010 | 4:05 pm White Wolf Community

    Recently, Neall Raemonn Price plugged for a brand new comic to be known as Fractured. Here's a brief synopsis which was posted in an earlier Solar Deliberative Blog:


    Fractured is a webcomic set in the world of Exalted (which is owned by White Wolf). It goes up Mondays and Fridays.

    It is written by Ed Modugno and drawn by Brian Monteverde. They're both former players of mine - the Twilight Sephus is based on Eddie, and the Dawn Dayne is based on Brian. Eddie's done most of the plot work, but raided a lot of ideas from our long-running games. I can't claim the same fame that Neph's nearly decade-long game can, but Eddie and I ST'd a lot of games of Exalted, and we did a lot of stories in a shared world. You'll finally get to see a variant of these stories and the development of a lot of the theory that goes into the setting and my Storytelling Chapters - much of which was developed in a moldy-smelling basement in New Jersey, in true gaming tradition.

    The comic will feature the adventures of a broken Circle of Solars, and their allies. The writer and artist are aiming for more of a mix of plot, action, drama and comedy, rather than the "joke-a-page" style of webcomic that Keychain and the like embodies - no Cerebus Syndrome here. Don't get me wrong though, we love Keychain (well, Eddie and I do - Brian is an artist, and he tends to judge the art first), and it was a big part of the drive for these two to get the comic done.

    You might be curious about the coloring of Dayne's hammer in the last panel. They've decided to go for a stylistic coloring in the comic; only Essence is colored. So inactive artifacts are colored pale, as are light Caste marks; gods and Exalts in bonfire anima are fully-colored; any bright manifestations of aspected Essence are bright.

    In a few weeks, you should be able to see it at fracturedcomic.com, but the webpage is still under construction. In the meantime, they've set up a DeviantArt page for the comic.

    For now, the first page is here.
    ...(read more)

  • Cheating the System 2 Mar 2010 | 12:32 pm The Escapist : Featured Articles

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  • Episode #031 - Game Night 1 Mar 2010 | 10:00 am White Wolf Community

    http://eddyfate.podbean.com/2010/03/01/episode-031-game-night/

    Episode #031 - Game Night

    * Topic: Character sheet as a vote of interest

    * Listener Email: CCP Company Gaming

    * Wrap-up: Darker Days Podcast, Fear the Boot interview, running out of emails

  • Issue 478 - Take Ten: Heal 27 Feb 2010 | 8:48 pm Roleplaying Tips


    This Week's Tips
    Take Ten: Heal

    Game Master Tips & Tricks
    Session Planning
    Alien or Fantasy Race Inspiration
    Run Silverado As A Campaign
    HackMaster Critical Hit Utility
    Whimsy Cards

    Campaign Mastery Blog

  • PAX East on final approach, and selling out fast 25 Feb 2010 | 7:07 pm OgreCave

    One month from tomorrow, on March 26, PAX East, the second location for the Penny Arcade Expo, will hit Boston, MA full force. The new show, a spinoff of the original PAX in Seattle (dubbed “PAX Prime” by many), had already sold out of full-show passes over three weeks ago, and with only a few [...]

  • Winter is coming, and branding fail is already here 23 Feb 2010 | 7:35 pm OgreCave

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  • Ink Monkeys, vol. 2: Essence Pulse Cannon 23 Feb 2010 | 11:36 am White Wolf Community

    When Holden and I were converting the Alchemical Charms for Second Edition, we quickly realized that some of the most iconic combat Charms I gave them in First Edition were so narrow that they tended to produce One True Builds. With everyone rocking Essence Pulse Cannons and using mechacthulhu multi-limb Grievous builds because they were where the firepower was, nobody was exploring all the other amazing aesthetics that Alchemicals could wield. To combat that, we took a broader approach, ensuring that people could arm themselves however they want to. Still, some people miss their Essence Pulse Cannons. And we get that. They were cool.

    We think they're still cool. We might be biased.

    —Michael A. Goodwin

    For that matter, are there any other lost First Edition gems your Alchemical just can't live without?

    —Holden Shearer

    Essence Pulse Cannon (Artifact ••)

    This specialized artifact weapon is custom designed to perfectly integrate with Transcendent Multimodal Artifact Matrix (see The Manual of Exalted Power—The Alchemicals, p. 166), so much so that the device's delicate motonic circuitry is incapable of independent operation. When deployed for a five mote attunement, the device transforms one of the character's hands and forearm into a the bulbous barrel of a heavy cannon mechanism. Within the machine, pneumatically-driven clockwork gears turn banks of capacitors in opposing rotation, building up charges of super-heated ball lightning in the colors of the Champion's anima. After each shot, the cannon audibly vents jets of steam from the wrist area to prevent overheating.

    Essence Pulse Cannons use the base statistics below and gain the benefit of the appropriate thrown weapon Magical Material bonuses (though wielded with Archery). Each shot costs one mote for ammunition and can inflict bashing or lethal damage as desired. In the former case, damage never spills over past Incapacitated to become lethal and so cannot do worse than knock the target out. Lethal attacks disintegrate slain or destroyed targets, destroying all non-indestructible objects carried by them. Physical disintegration does not affect the target spiritually (slain spirits to reform normally, etc.). Non-magical armor predominantly constructed of metal conducts the plasma blasts, reducing soak to one third (rounded up) rather than the piercing tag's usual half.

    Variant models of this weaponry exist. Hands-free subtle designs can be mounted as miniaturized emitters implanted in the eyes, as shoulder turret cannons or any number of other options. Regardless of the specifics, such weapons only inflict 8L/12B due to their reduced size. Siege Devastators are rated Artifact 3 and take the opposite approach, with oversized cannons that impose a -2 mobility penalty that stacks with any from armor and blasts that ignore the soak of non-magical metal armor entirely. Targets are also hurled back and suffer injury if slammed into objects as though the attack was enhanced by Heaven Thunder Hammer (see Exalted, p. 242), though knockback damage caps at 25L.

    Essence Pulse Cannon: Speed 6, Accuracy +2, Damage 10L/15B, Rate 3, Range 100, Tags F, P

    Siege Devastator: Speed 6, Accuracy +0, Damage 15L/20B, Rate 1, Range 200, Tags F, P

  • SIFRP Campaign Guide Pre-Order Special 18 Feb 2010 | 5:54 pm Green Ronin Publishing

    Song of Ice and Fire Roleplaying Campaign GuideWe are pleased to announce (no--really, really pleased) that you may now pre-order the Song of Ice and Fire Roleplaying Campaign Guide! Just as we did recently with Dragon Age RPG Set 1, when you pre-order the SIFRP Campaign Guide from our Green Ronin Online Store, you'll be offered the PDF of the book for free during checkout (a $20 value). You may, of course, purchase the PDF on its own if you like. Pre-Order the SIFRP Campaign Guide

  • Ink Monkeys, vol. 1a: Stuff You Want 17 Feb 2010 | 1:52 pm White Wolf Community

    The response to the launch of this new blog feature has been very positive so far, which is pretty cool!

    Ink Monkeys is not intended to purely act as our bully pulpit, though. It's a gift to the community, and in light of that, we're interested to know what the community wants! All of the Ink Monkeys have tons of topics they're interested in exploring, of course, but community feedback can help us prioritize those topics, or even bring to light things we haven't yet considered.

    So use the feedback feature and let us know what you want to see, Exalted fans!

    On that note—this is also a good time to clarify a few things about Ink Monkeys. Specifically, Ink Monkeys is a separate affair from Errata Team Prime, so "I'd like to see a better Familiar background for Solars" or "make Mantis style's apex Charm suck less" are not helpful suggestions. This is not an errata blog.

    Moreover, our topic list is subject to the guidance and approval the Exalted line developer. We're enthusiastic freelancers who get to explore some of the game's nooks and crannies here, thanks to his awesome support, but we're not autonomous developers. There is no developer but the developer, and John Chambers is his name. As such, we can't make any promises about future topics unless he's cleared them, so we can't immediately let you know which topics we'll be doing or in what order.

    A little bit of suspense is good for you, anyway. :)

    Finally, we already know everyone is dying for Kimbery and the Infernals overflow stuff, so you don't need to bring that to our attention; rest assured, it is being taken care of.

    So, with that out of the way—let the feedback commence!

    —Michael Goodwin
    —Holden Shearer
    —John Mørke

  • Ink Monkeys, vol. 1: Manifesto 16 Feb 2010 | 9:48 am White Wolf Community

    Ink Monkeys

     

    Definition 1: A species of playful arboreal primate bred via First Age Genesis technology by the Twilight sorcerer Borighana to entertain him while he meditated. Unfortunately, due to a minor design defect, the creatures developed a homicidal addiction to the bones of thaumaturges and sorcerers after consuming the enchanted ink their creator used to scribe his research. Second Age Ink Monkeys are feral, degenerate things that prey upon priests and shamans. They are more pest than threat, at least to Exalted, but swarms of the creatures have been known to slaughter Chosen who did not recognize the smiling simians for the howling marrow-drinking fiends they really are.

     

    Definition 2: A trio of freelance writers and occasional Errata Team Prime members for Exalted whose mad propensity for overflowing words and overflowing propensity for mad words can no longer be contained by published texts. The strange creations of this creative team may now be found on this blog (after receiving developer vetting to screen out prophetic content). It is hoped that this creative outlet will slake the mad hunger of the beasts. For now.

     

    Roster:

     

    Michael A. Goodwin wrote the core rules of Exalted Second Edition and has directly written or assisted with every Exalted Charm set of Second Edition save for Lunars. He holds the dubious honor of having written more Charms than any other freelancer in the history of the game. He lurks on the White Wolf Exalted forum under the pseudonym Nephilpal. Michael’s full list of Exalted writing credits include: Exalted: The Abyssals, Kingdom of Halta (Additional Uncredited Material), Exalted Players Guide, Aspect Book: Earth, Exalted: the Fair Folk, The Book of Bone and Ebony (Additional Uncredited Material), Exalted: the Autochthonians, Exalted Second Edition, The Books of Sorcery, Vol. I: Wonders of the Lost Age, Scroll of Kings, Dreams of the First Age, Manual of Exalted Power: The Abyssals, Manual of Exalted Power: The Infernals, Glories of the Most High: The Unconquered Sun, Glories of the Most High: Luna, Glories of the Most High: The Maidens of Destiny, Scroll of Exalts, Thousand Correct Actions of the Upright Soldier, Manual of Exalted Power: the Alchemicals, Return of the Scarlet Empress and [Sekrit Book]. By day, Michael is a college administrator who casts judgment on the wicked and offers mercy to the penitent. By night, he is not a superhero.

     

    Holden Lee Shearer is a relative newcomer to the Exalted freelancing team, but a longtime contributing member to the fan community. This blog marks a return to his roots as a fan creator. In addition to stress-testing and editing the Charms in Manual of Exalted Power: The Infernals and collaborating of the design of the revised Dragon-Blooded Charms in Thousand Correct Actions of the Upright Soldier, Holden officially coauthored Glories of the Most High: The Unconquered Sun, Glories of the Most High: Luna, Glories of the Most High: The Maidens of Destiny, Debris From the Fallen Races, Scroll of Exalts, Manual of Exalted Power: The Alchemicals, Return of the Scarlet Empress and [Sekrit Book]. When he is not an Inkmonkey, Holden is a college student and may or may not be a hamster.

     

    John Mørke made a successful surprise attack on the Exalted community in Glories of the Most High: The Unconquered Sun, Glories of the Most High: Luna and Glories of the Most High: The Maidens of Destiny, launching a flurry of unbridled awesome from the panopticon perch of Daystar and the Silver Chair. He reportedly laughed in the face of furious Deathlords, Unshaped horrors and demon princes less than pleased with his work. He also boasts uncredited work in Scroll of Exalts and his advice enriched Manual of Exalted Power: the Alchemicals and Return of the Scarlet Empress. It is hoped that John’s fertile imagination may be looted for many years to come.

     

    Agenda:

     

    The Ink Monkeys scheme to bring readers Exalted content on par with their published works, using the blog as a pulpit to expound on topics that Second Edition never got around to updating from First Edition, as well as subjects deemed too esoteric or niche to merit precious allotment of wordcount. Here, unbound by such restraints, the Ink Monkeys will dig up the bones of the setting and crunch them.

     

    More seriously, we hope you enjoy reading our ravings as much as we enjoy gibbering them in your general direction. To that end, expect articles, essays, new Charms and spells and other crunchy bits, insane Deathlords with sane stats, fiction vignettes, locations you never heard of or thought you would never hear about again, new ways to beat ass with or without kung fu and perhaps even a contest or two. Updates will be frequent, but not at regular scheduled intervals. We welcome feedback. Tell us what you want to see. Tell us what you dislike. We don’t promise to take all reader comments to heart, but we do promise to listen. We hope you like what we have to say. Most of all, we hope you’ll have as much fun reading our work as we do writing it.

     

    Because an introduction without content is never exciting enough, here is our namesake, updated for second edition:

     

    Ink Monkey (Familiar ●●●●●)

    Attributes: Strength 1, Dexterity 5, Stamina 1, Charisma 2, Manipulation 3, Appearance 4, Perception 5, Intelligence 2, Wits 4

    Virtues: Compassion 1, Conviction 3, Temperance 2, Valor 2

    Abilities: Athletics 2 (Climbing +3), Awareness 5, Dodge 4, Integrity 1, Larceny 2 (Pickpocketing +2), Linguistics (Native: Old Realm, Ink Monkey Chatter +1, Forest Tongue or appropriate Tribal Tongue) 2, Martial Arts 1 (Biting +1, Dirty Fighting +1, While Victim Is Casting a Spell +1), Occult 1, Performance 3 (Fooling Mortals +3), Resistance 1, Stealth 4 (Creeping Closer +1), Survival 2

    Backgrounds: Allies 1 (Ink Monkey Swarm)

    Powers:

    Environmental Adaptation: Ink Monkeys add three successes to all Survival rolls in temperate forest climates. They also suffer a -2 internal penalty to all non-reflexive actions while in cold weather conditions; even a brisk day makes them miserable.

    Meditative Capering: Essence users with Occult 4+ who meditate while watching Ink Monkeys play observe secret mudras of cosmic enlightenment hidden in their movements. These truths confer 10 motes per hour of meditation instead of the usual eight.

    Scent of Magic: Whenever an Ink Monkey perceives an Intelligence 2+ character with a basic Awareness check, it intuits that target’s Occult rating as hunger pains proportional to the target’s metaphysical understanding. Anyone with Occult 2+ registers as prey. Ink Monkeys also add a number of bonus successes on all tracking-based Survival rolls equal to their quarry’s Occult rating.

    Air Inked With Lies: Ink Monkeys can fool others with illusions that beguile the mind’s eye, courtesy of the crushed gossamer used in the ink that changed them into monsters. Creating an illusion requires a (Manipulation + Performance) roll as a social attack that potentially affects all Intelligence 2+ beings who could perceive it within 100 yards of the monkeys. Anything unreal may be created out of thin air within the maximum radius. If the attack overcomes an observer’s Dodge MDV, she believes the unreal things are actually present and reacts accordingly until she encounters proof that the illusions are fake (they have no substance) or she spends a total of three Willpower points to inoculate her mind against this power for a day. Those who resist in any way and other Ink Monkeys still perceive the illusions, but always recognize them for what they are. This doesn’t stop the creatures pretending something is real to give the ruse added credibility, like scattering and howling in response to the arrival of a large predator.

    Attacks:

    Bite: Speed 3, Accuracy 8 (+ specialties), Damage 3L, Parry DV —, Rate 2, Tags: N

    Strike: Speed 5, Accuracy 7 (+ specialties), Damage 2B, Parry DV 4, Rate 3, Tags: N

    Clinch: Speed 6, Accuracy 6 (+ specialties), Damage 1B, Parry DV —, Rate 1, Tags: C, N, P

    Soak: 0L/1B

    Health Levels: -0/-1/-2/-4/Incap

    Dodge DV: 5  Willpower: 5

    Essence: 1

    Other Notes: Thought their mouths cannot speak human languages, all Ink Monkeys are imprinted with understanding of Old Realm as part of their genesis template. Borighana included this so she could instruct them to stop biting without having to break them. The creatures benefit from a -1 external penalty to hit them due to their small size and up to eight of them can surround a human-sized target. Ink Monkeys are often extras.

     

    —Michael Goodwin

    —Holden Shearer

    —John Mørke

  • Issue 477 - When Adventures Are Too Easy 13 Feb 2010 | 9:15 pm Roleplaying Tips


    This Week's Tips
    When Adventures Are Too Easy
    For Your Game: 100 Street Scenes
    Strolen's Feature Article: Cult Generation

    Campaign Mastery Blog

  • SIFRP Campaign Guide PDF Preview 9 Feb 2010 | 2:19 pm Green Ronin Publishing

    SIFRP Campaign GuideWe're very pleased to present you with a PDF preview of the Song of Ice and Fire Roleplaying Campaign Guide. This preview shows you the Table of Contents and the Introduction. You'll see once you get the preview downloaded, but this book is chock-full of Westeros goodness. We can't wait to get it into your hands. With no further ado, here's the PDF preview. [http://is.gd/828r0]

    Watch this space for more SIFRP Campaign Guide news in the next few days!

  • Notes from GR HQ 8 Feb 2010 | 11:54 am Green Ronin Publishing

    Over on MutantsAndMasterminds.com M&M game line developer Jon Leitheusser has been posting links to Wild Cards articles on Tor.com, Silver Age PDF previews, and Silver Age designer journals by Christopher McGlothlin. The Silver Age genre sourcebook for Mutants & Masterminds is coming soon.

    Meanwhile, City of Freeport creator Chris Pramas updated the Freeport blog with news of the 4E Freeport Companion, just released by our friends at Expeditious Retreat Press, and with the news that we're working on a Freeport Companion for Paizo's Pathfinder Roleplaying Game.

    In other Green Ronin news, the Dragon Age boxed set will hit store shelves this week! We are plugging right along on the Dragon Age Game Master's Kit and Blood in Ferelden, which will both be available soon. And finally, Family Games: The 100 Best is heading to print this week.

  • Issue 476 - Make Your Adventures Feel Adventurous 7 Feb 2010 | 2:14 pm Roleplaying Tips


    This Week's Tips
    Make Your Adventures Feel Adventurous
    100 Subjects For Tavern Chatter

    Campaign Mastery Blog

  • Issue 475 - 6 Ways To Make A Published World Your Own 7 Feb 2010 | 12:58 pm Roleplaying Tips


    This Week's Tips
    On-The-Fly GMing Tips


    Game Master Tips & Tricks
    Combat Chess Clock
    Inspiring Satellite Images
    Lost Cities and How Stuff Works
    Two-Word Culture Labels

    Campaign Mastery Blog

  • Issue 474 - Combat Hazards I 7 Feb 2010 | 12:45 pm Roleplaying Tips


    This Week's Tips
    Combat Hazards I


    Game Master Tips & Tricks
    3 Monster Tips
    Wise PC Hooks Advice
    Size Does Matter
    What Does A Monster Taste Like?
    Make One Foe Special Each Time

    Campaign Mastery Blog

  • GM Day Chaosium.com: News

    Happy Game Master Day! Celebrate with Chaosium Freebies .

  • GamerAdvice: New GM tips: Mess with Your Players' Heads GamingReport.com

    Roleplaying Tips Weekly #455 posted online: Mess with Your Players' Heads. Plus Let It Ride - A Technique For Entertaining Sessions, Strolen's Feature Article: Use of Constellations....

  • March 11, 2010: Look At The Dice! Daily Illuminator



    Zombie Dice cup, with both Zombie Dice and Cthulhu Dice One of the first places you'll be able to play both Cthulhu Dice and Zombie Dice "in the wild" will be will be PAX East. Most of the staff will be carrying a copy around with them (since both games fit inside the Zombie Dice cup, as shown here, it's easy!) so they'll be ready to play any time, anywhere. And given the speed at which the game can be taught, played, and won -- SJ claims to have taught Cthulhu Dice to a group and played twice, all in just seven minutes, but he has Crazy Mad Skillz -- I'm confident you'll be able to find a game as easily as you can find the TableTop Open Play area.



    In addition to playing our new dice games, you'll also be able to actually purchase copies. The Complete Strategist will be carrying our games and goodies, and we'll have a couple of displays there, fresh from the rush air delivery. But they won't have many, so if you're dying for a copy, get there early!



    (A frequent question regarding conventions is "why don't you take a retail booth to shows anymore?" The smarty-pants answer is "because we're better at running a demo than we are at making change." The longer answer is that retailers are, unsurprisingly, much better at physically selling games than we are. They have the equipment, the supplies, and legal paperwork that makes it all go smoothly. And they know how to make change faster than we do. So we leave the retailing to the specialists.)



    Remember: At PAX East, you're very likely going to be standing in a line for a few minutes. Why not pick up a game that can be played while you're waiting in the Queue Room? (And if you're at the head of the line for the MC Frontalot concert on Friday night, I'll be happy to bring my copies over.)



    -- Paul Chapman

  • OtherNewsSites: Role-Playing Games 101: What is an elf? GamingReport.com

    The RPG Examiner explains the origins of the term "elf" and how it applies to fantasy role-playing games. more...

  • Arkham Now Chaosium.com: News

    Arkham Now New Call of Cthulhu sourcebook shipping now .

  • March 10, 2010: Reminder: SXSW Open House! Daily Illuminator



    The EIP is watching visitors. We announced this last week, so this is just a reminder. Or, if you missed last week's DI about our Open House during SXSW, this is news to you. Or if you're still on the fence about attending our little event, this is a nudge to encourage you to RSVP and attend.



    It is, as Alton Brown would say, a multi-tasker.



    On Saturday, March 13 (yes, that's this Saturday), we're inviting geeks visiting Austin (and the natives as well!) to swing by our office between 4pm and 9pm. We'll have games to play -- including, of course, ones we can't talk about here -- and stories to tell. RSVP to me, if you please.



    -- Paul Chapman

  • Strange Aeons II Chaosium.com: News

    Strange Aeons II Call of Cthulhu Adventures for Spring 2010.

  • LoneWolf: Hero Lab V3.3 Supports Margaret Weis Productions' Cortex System! GamingReport.com

    Available now, Hero Lab V3.3 brings all the power and time-savings of ENnie Award-winning character management to the Cortex System RPG and its derivative game systems, including the Battlestar Galactica RPG and the Serenity RPG. Also included in this update are some refinements of the core product features, extensions to the Authoring Kit, assorted bug fixes, and extensive enhancements to the data files for all the different game systems. For more information, click here....

  • March 8, 2010: An Anarchistic Interlude Daily Illuminator



    Transhuman Space Classic: In The Well Money! Bah! Who needs it? We don't! We have cast aside our material needs. We have risen above such petty earthly desires. We look toward the looming giant named The Economy and say "nuts to you, buddy!" We're going to give away these two new products, and damn the torpedoes!



    Transhuman Space: Teralogos News - 2101, Second Quarter is a collection of fake news articles for a real game about fake people having real fun. It will cost only your time. The Stars Are Right Invocation Symbol Counters are a collection of counters that will help you play The Stars Are Right without going completely mad. It will cost you only about 2 SAN. By offering these products to the public without a demand for monetary recompense, we believe we shall form the vanguard for a oncoming societal upheaval that will replace the bloated, decaying world of capitalism!



    What's that? Transhuman Space Classic: In The Well was released this week and it's not free? One does, in fact, need about ten dollars to partake of the book's Martian, Venusian, and Mercurian goodness? Oh. Well. Nevermind, then.




    -- Fox Barrett

  • GamerAdvice: Gnome Stew Previews Geist: The Sin Eaters GamingReport.com

    Gnome Stew, the Game Mastering Blog, previews White Wolf's upcoming Geist: The Sin-Eaters RPG a month before it's available in stores....

  • March 7, 2010: The Moon Is Soggy! Daily Illuminator



    The Indian Space Research Organization's Chandrayaan-1 used a lightweight imaging radar known as Mini-SAR to identify over 40 pockets of ice on the moon's north pole. The data doesn't include depth of the craters, so any estimate of the available water is pure speculation. Of course, that hasn't stopped the phrase "at least 600 million metric tons of water ice" from being thrown around.



    Water on the moon isn't new -- the Daily Illuminator first mentioned it twelve years ago. But this latest report has the water in easy-to-mine, easy-to-melt ice craters, a significant improvement over the old "mine, process, and purify moon dust" idea.



    That's one less thing we have to pack for our return trip to our closest satellite.



    -- Paul Chapman

  • OtherGamePublishers: Draken Games revamp 'Vectis' Napoleonic wargame GamingReport.com

    Vectis, the Napoleonic hex-and-counter wargame that simulates a fictional French invasion of ......

  • Yith Cycle Chaosium.com: News

    The Yith Cycle New Fiction Anthology for Spring 2010.

  • March 9, 2010: Color(s) of Insanity Daily Illuminator



    Cthulhu Dice As previously reported, Cthulhu Dice will come in four colors -- green, purple, black, and yellow. In your friendly local game store, you'll be able to grab whichever color -- or colors; they are, after all, only $4.99 each! -- strikes your fancy. (If you don't know where your FLGS is, may we suggest our Retailer Finder?)



    If you're lacking a FLGS for whatever reason, Warehouse 23 will of course be carrying Cthulhu Dice in all its many colors. Due to the ethereal nature of online ordering, however, please be extra sure the stock number you're ordering is indeed the color you desire. Of course, if you're quite happy with a random color, we can accommodate you as well. Heck, if you want one of each, we can do that as well.



    -- Paul Chapman

  • The Chronicles of Future Earth Chaosium.com: News

    The Chronicles of Future Earth A new BRP setting book for Spring 2010.